Proposed Timeline
Phase I: Developing a Model
Time Frame--Month 1-3
Ed3.0 is a model framework for a K-12 on-demand learning environment. The development involves applying innovations in technology and learner analytics for better delivery, management, and evaluation of learning processes.
Phase I of the process is to outline components of the Ed3.0 model. The model is based on three innovations to education: the learner profiles, a content classification system, and Managed Accountability Plans or MAPS to individualize learning paths for students.
The learner profile is a tool for distinguishing and tracking the needs, learning traits, and growth of each individual. The model encompasses students' personal interests, benchmark achievements, standards-based progress, and learning tendencies. Profiles will serve as a hub of information about a student. In addition they will house students ongoing portfolios. Another section will contain peers assessments, self-assessments, and teachers' feedback on collaborations and learning projects. The learning profile will facilitate a comprehensive picture of students: their changing interests, ambitions, aptitudes, and growth overtime. The data collected will support students become self-aware. They will start to recognize if they work best alone, are linear learners, team-players, speed racers, or deep thinkers. This tool will serve as the basis for students to reflect on their progress and develop self-management skills critical for the 21st century.
The Learning Registry, an open source technical system launch November 2011, is a collaboration between the Department of Education and Defense designed to, " facilitate the exchange of data behind the scenes, and an open community of resource creators, publishers, curators, and consumers collaborating to broadly share resources, as well as information about how those resources are used by educators in diverse learning environments across the Web." We have the technology now rethink how students access information. However content needs to be defined beyond grade level, subject, and standard to create more meaningful matches for the end user. The focus of the Learning Registry project is focused on gathering data about which content is chosen by which teachers rather than innovating to match users directly to content.
"The Learning Registry will collect basic data about resources—grade level, subject area and author, as well as more complex data such as curricular standards alignment information. This platform for innovative data sharing allows user activities to be shared anonymously, such as the types of educators who find a specific resource particularly useful (e.g., elementary teachers, or those focused on working with migrant students, etc.)."
To leverage innovation to increase student productivity we need to think more deeply about how we get students access to the resources they need at the time they need it.
The content classification element of Ed3.0 will bridge this gap. It uses a new instructional taxonomy to marry students' interests with relevant instruction or practice activities. The platform will search for apt material for each child by synthesizing the taxonomy of the content with users' profile information. This concept is was inspired by The Music Genome Project, the taxonomy system behind the popular personalized Pandora Radio stations, and endless late nights trolling the internet for perfect activity. Classified content will be users rated and housed it one searchable "cyber warehouse." This design will allow popular, relevant, high-quality content to be widely distributed. Similarly, ratings will decrease the use of outdated or inefficient materials and truly deliver a customized learner experiences.
The third element to the Ed3.0 model are the student MAPs. MAPs helps students and teachers plan individualized goals and identify paths to reach them. Learner analytic software cross-references a learner's profile, their academic needs, and the content within the system to deliver a recommended learning path for each student. Teachers, students, and parents will work together to help students achieve their personal best. MAPs personalize the learning and prevent learners from falling through the cracks.
Ed3.0 is a model framework for a K-12 on-demand learning environment. The development involves applying innovations in technology and learner analytics for better delivery, management, and evaluation of learning processes.
Phase I of the process is to outline components of the Ed3.0 model. The model is based on three innovations to education: the learner profiles, a content classification system, and Managed Accountability Plans or MAPS to individualize learning paths for students.
The learner profile is a tool for distinguishing and tracking the needs, learning traits, and growth of each individual. The model encompasses students' personal interests, benchmark achievements, standards-based progress, and learning tendencies. Profiles will serve as a hub of information about a student. In addition they will house students ongoing portfolios. Another section will contain peers assessments, self-assessments, and teachers' feedback on collaborations and learning projects. The learning profile will facilitate a comprehensive picture of students: their changing interests, ambitions, aptitudes, and growth overtime. The data collected will support students become self-aware. They will start to recognize if they work best alone, are linear learners, team-players, speed racers, or deep thinkers. This tool will serve as the basis for students to reflect on their progress and develop self-management skills critical for the 21st century.
The Learning Registry, an open source technical system launch November 2011, is a collaboration between the Department of Education and Defense designed to, " facilitate the exchange of data behind the scenes, and an open community of resource creators, publishers, curators, and consumers collaborating to broadly share resources, as well as information about how those resources are used by educators in diverse learning environments across the Web." We have the technology now rethink how students access information. However content needs to be defined beyond grade level, subject, and standard to create more meaningful matches for the end user. The focus of the Learning Registry project is focused on gathering data about which content is chosen by which teachers rather than innovating to match users directly to content.
"The Learning Registry will collect basic data about resources—grade level, subject area and author, as well as more complex data such as curricular standards alignment information. This platform for innovative data sharing allows user activities to be shared anonymously, such as the types of educators who find a specific resource particularly useful (e.g., elementary teachers, or those focused on working with migrant students, etc.)."
To leverage innovation to increase student productivity we need to think more deeply about how we get students access to the resources they need at the time they need it.
The content classification element of Ed3.0 will bridge this gap. It uses a new instructional taxonomy to marry students' interests with relevant instruction or practice activities. The platform will search for apt material for each child by synthesizing the taxonomy of the content with users' profile information. This concept is was inspired by The Music Genome Project, the taxonomy system behind the popular personalized Pandora Radio stations, and endless late nights trolling the internet for perfect activity. Classified content will be users rated and housed it one searchable "cyber warehouse." This design will allow popular, relevant, high-quality content to be widely distributed. Similarly, ratings will decrease the use of outdated or inefficient materials and truly deliver a customized learner experiences.
The third element to the Ed3.0 model are the student MAPs. MAPs helps students and teachers plan individualized goals and identify paths to reach them. Learner analytic software cross-references a learner's profile, their academic needs, and the content within the system to deliver a recommended learning path for each student. Teachers, students, and parents will work together to help students achieve their personal best. MAPs personalize the learning and prevent learners from falling through the cracks.
Tasks
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Benchmarks
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Phase II: Soliciting Feedback
Time Frame--Month 4-6
Public education projects should involve all stakeholders: the students, parents, teachers, local community members, local businesspeople, administrators, and board members. Phase II of the Ed3.0 development cycle is to present the vision of this new learning platform and invite feedback and ideas. This phase will focus on presenting and soliciting stakeholders' opinions as to the functionality of Ed3.
As a precursor to soliciting feedback, the Ed3.0 development team has engaged in a School Technology Environment Evaluation at a local school. This process uses a technology use Maturity Benchmarks Model to gauge a schools tech implementation through an administrative, curricular, support, connectivity, and innovation filters. The team is also conducting a larger, district-wide survey to learn more about the culture of educational technology use in the classroom. Questions revolve around what tools educators are using, what problems their facing, and their needs and concerns. The results of these findings will be published in the School Evaluation Summary.
In addition to assessing the technology climate in the local district, the team behind Ed3.0 is looking to appeal to local stakeholders to form a Technology In Schools Planning Committee. The committee offers a forum for a dialogue about how technology can improve children's' opportunity for education. This is the first step in bring a project like Ed3.0 to life in any community.
Public education projects should involve all stakeholders: the students, parents, teachers, local community members, local businesspeople, administrators, and board members. Phase II of the Ed3.0 development cycle is to present the vision of this new learning platform and invite feedback and ideas. This phase will focus on presenting and soliciting stakeholders' opinions as to the functionality of Ed3.
As a precursor to soliciting feedback, the Ed3.0 development team has engaged in a School Technology Environment Evaluation at a local school. This process uses a technology use Maturity Benchmarks Model to gauge a schools tech implementation through an administrative, curricular, support, connectivity, and innovation filters. The team is also conducting a larger, district-wide survey to learn more about the culture of educational technology use in the classroom. Questions revolve around what tools educators are using, what problems their facing, and their needs and concerns. The results of these findings will be published in the School Evaluation Summary.
In addition to assessing the technology climate in the local district, the team behind Ed3.0 is looking to appeal to local stakeholders to form a Technology In Schools Planning Committee. The committee offers a forum for a dialogue about how technology can improve children's' opportunity for education. This is the first step in bring a project like Ed3.0 to life in any community.
Tasks
Develop
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Benchmarks
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Phase III: Feasibility Study
Time Frame--Month 6-12
The feasibility study will indicate the strengths and weaknesses to a Ed3.0 roll-out. The study will primarily look at cost vs. value. The second element will analyze materials needed in terms of hardware, software, expertise, investment, behavioral, and resource support for the project to be successful.
Prior to the feasibility study, a Technical Function Specification document will be created outlining exactly how Ed3.0 should function. This document will be used to create a project development cost estimate. Cost production estimates will allow the school system to start budgeting and thinking about outside funding sources.
The feasibility study will indicate the strengths and weaknesses to a Ed3.0 roll-out. The study will primarily look at cost vs. value. The second element will analyze materials needed in terms of hardware, software, expertise, investment, behavioral, and resource support for the project to be successful.
Prior to the feasibility study, a Technical Function Specification document will be created outlining exactly how Ed3.0 should function. This document will be used to create a project development cost estimate. Cost production estimates will allow the school system to start budgeting and thinking about outside funding sources.
Tasks
Identify:
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Benchmarks
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Resources
Departments of Education and Defense to Launch “Learning Registry” Tools and Community | U.S. Department of Education
November 8, 2011
November 8, 2011